Principal Investigator D Harrell
Project Website http://virtuality.mit.edu.ezproxy.canberra.edu.au/
The MIT Center for Advanced Virtuality -- Virtuality for short -- pioneers innovation with technologies of virtuality including XR (VR, AR, MR, etc.), videogames, social media, and new forms unanticipated by these platforms. The Center is blending imagination with the physical world through advancing the art and engineering of XR technologies.
The MIT Center for Advanced Virtuality pioneers innovative experiences using technologies of virtuality. Such technologies, ranging from Virtual Reality (VR) to Cinematic Reality (CR) and beyond, all use computing to construct imaginative experiences atop our physical world. It is crucially important to create and deploy such technologies effectively since they are now used every day to communicate, express, learn, play, and work.
The Center for Advanced Virtuality has several functions supporting its mission. Its production function serves as both a studio and a laboratory to support both creative projects and research endeavors. The studio brings faculty together with professionals to innovate new genres, aesthetics, and conventions for using technologies of virtuality. Its laboratory investigates the impacts of these technologies, focused on learning, simulation, and cognition. Its enabling function brings together students, experts, and resources to further the intellectual and creative capacity of work involving technologies of virtuality across MIT. Taken together, these functions advance the state of the art for virtuality research and development with a cutting-edge humanistic ethos that considers the social and ethical impacts of technologies as we invent them.
Through its Studio, Lab, Salon, and Hub (see diagram below) The Center for Advanced Virtuality advances the making, researching, sharing, and enablement, of computer-based virtuality systems and aims to better serve human needs through artful virtual innovation.